WHY THE MILLENNIUM FALCON RIDE
(AND STAR WARS LAND) MAY NEED CHANGES IMMEDIATELY AFTER OPENING- AND WHY GALAXY'S EDGE MAY BE A BIG HYPE DUD
I was one
of the “Inaugural” pilots of Disney World’s “Mission: Space” in 2003. I was
stunned by the centrifugal force the ride produced, to the point of concern for
my then 10-year-old son. It was a “one and done” ride, where even if I wanted
to I was not sure that even I, a long-term ride enthusiast and Disneyland Kid
grown to an adult, would be ready to depart again even in the couple of hours I
had to wait.
“Disney
has been doing this forever- they have thought this all out,” I thought, even
having lived 4 miles from Disneyland in 1997-1998, and personally living
through the horrible Tomorrowland “makeover” (where they painted everything
some weird bronze color) and witnessed the bust-out that was to be the “Rocket
Rods”; easily one of Disneyland’s more notable misses.
ExtraTERRORestrial
Alien Encounter was another ride that went through several changes before
ultimately getting the “hook”; the original version of the attraction was an
adaptation of the Alien movie franchise. The intersection of Disney with that
particular storyline is still difficult to grasp today, much less in 1994, the
soft opening for ExtraTERRORestrial. Disney execs knew
that they had problems with the intensity of the ride, which is why they
delayed its full opening until the following summer. They brought in George
Lucas to add some charm and whimsy to the script, but even his version too
grim. The eventual ending of the ride wound up seeing the alien explode, after
all. It wasn’t for everyone.
Well,
turned out that in the time I was on the West Coast, something changed; a 2016
trip to Disneyworld revealed a different “Mission”; one that had two versions
of the ride: the “challenging one” and “the safe one”. I found out later that Disney
badly miscalculated the impact of the ride; “Mission: Space was too realistic,
with 2.5 Gs of force applied to each rider.
That G-
Force balloons a person’s weight by a factor of 2.5. Most folks aren’t prepared
for that sort of alteration to their body, and the change aggravated them. The
guests requiring medical attention had all complained of chest pain and nausea.
The majority of them had pre-existing conditions, which are specifically
mentioned in the posted warning notices. With age being the common denominator
of those taken to the hospital, adding warnings specifically for older riders
may become necessary.
There are
no less than 13 warning signs addressing pregnancy, height minimums, motion
sickness, high blood pressure, heart, back or neck problems, and a
recommendation that you be in good health, none of the cautions specifically
address riders who are over 55 years of age. Enough guests in this age group had
been taken to the hospital after experiencing Mission: Space that it became a
concern. So, in 2007 Disney reduced one of the centrifuges to 1.5G for people
who were more sensitive.
Many of
us remember when the Indiana Jones ride was an attraction whose main selling
point was that due to the ability for the ride to randomly pick the order in
which the guest experienced set pieces, every “adventure” (to some degree) was
never the same twice. This was akin to the Start Tours model, which offered
several different adventures, so no two outings were identical.
For
example, in “Jones” guests started their adventure by being presented with
three doors called “The Chamber of Destiny.” One of the three doors would begin
to glow more brightly than the other two, and “Mara” (The Idol of the Temple)
announced which gift the passengers have chosen to receive. The doors open, and
the passengers enter the Hall of Promise.
The
Chamber of Destiny actualld has only one operating door and
corridor. The walls and ceiling of the room were originally designed to rotate
across a working doorway and a set of four façades (two on each side of the
real doorway), so that three "doors" were always visible at any given
time. The doors and the Hall of Promise were lit differently based on which
particular chamber has been randomly chosen. Fake tracks led up to the other
doors to enhance the effect. This is best noticeable in night vision videos of
the ride.
“Jones”
was plagued for 7 years of operation with countless “downtimes” due to the
ride’s computer controlling system being unable to constantly orchestrate the
random paths of the adventurers; which resulted in near collisions and the
safety “stop” before that inevitability. This “stop” would halt the ride, abort
all the missions at one time and cycle through ah giant “reset” like replacing
bowling pins in a manual frame reset. As lights would come on to spoil the
illusion, the cars, in a slow orderly “death march” fashion, would return to
the ride queue. Often passengers would be taken out the exits with the car
sitting where it stopped. Moreover, due to major structural issues, the walls
and ceiling of the Chamber of Destiny have been stuck in one position for years
The ride
was temporarily closed on September 4, 2012 for an extensive refurbishment and
re-opened on December 7, 2012. Scheduled modifications included enhancements to
lighting, paint, figure animation and other effects. Some lesser known changes
included the Chamber of Destiny. The effect of entering different portals was changed
to a projection mapping technology; same room different look.
However,
one of the changes made at some point, and I think it was an “off the menu”
change, was significant: Disney removed the “random” pathing of the ride cars,
fixed the path to be linear, locking in the same ride experience every time. So
regimented and pre-programmed was the adventure that Disney changed “Jones”
ride music that composer John Williams (who scored the movies) made for the
adventure, from random segmented themes, to an overture; the “synced”
soundtrack for the ride (a la Space Mountain and Radiator Springs Racers) was
released in a Disneyland album. My kids can recite on the soundtrack exactly
where events in the ride take place. And it’s always the same. It just breaks
down a lot less.
Well, I
guess that being the first at something gets you some breaks, but it is
interesting to see what rides have gone through “experience modifications”
(like the ones mentioned) and which ones don’t. “Small World” has seen façade
and ride “updates” but the experience has never really been modified since its
inception. The “Haunted Mansion” and “Pirates” the same. Nips and tucks here
and there, but nothing earth shattering.
Which
brings us to “Star Wars Land”- the kajillion dollar expansion of Disneyland
parks (both east and west coasts.) “Galaxy’s Edge” will be a whopping 14 acres.
To put this in perspective, Tomorrowland is about half of that. It holds 7
rides and many attractions
Yet for
its BILLION dollar price tag, “Galaxy” will host exactly TWO rides: “Battle
Escape” and the “Millennium Falcon Ride.” The first, “Battle Escape” is a
pre-pinned linear ride which drags its riders through a “Star Wars” adventure.
The
second and more concerning is the “Falcon” ride which holds the promise that the
ride will “put you in the cockpit of the Millennium Falcon, piloting the ship,
shooting blasters or preparing for hyperspace – all while completing a critical
mission!”
Why is it
concerning:
THE FALCON RIDE
First
let’s look the next line from the Disney Official page:
“But how you perform on the mission holds
even bigger stakes: perform with skill and you may earn extra galactic credits,
So I see
this a few different ways. Let’s start by some facts: a) I have a family of
four; b) My two sons are 10 and 12; c) My boys are Autistic; d) I am a grouchy
52 year old dad; and e) The Falcon seats 6 and only one person actually “flies”
the Falcon. The rest of us get dealt random things to do while one guy drives
(which sounds like 1 winner and 5 door prizes to me…and I waited how long to do
this?); and f) you can crash the ship.
Scenario One: One of My
Boys Flies and the Other Does Not. And we get to room with 2 complete strangers
to achieve a purpose and not be gang shamed. And they are probably pissed that
randomly they didn’t get to pilot the ship- because of course they can do
better. My kids crash and get yelled at by 2 strangers. (Painful)
Scenario Two: After
a two hour wait, neither of my kids get to fly and sit in the back pushing a
random button to jettison the trash. Stranger is flying the ship. Foreigner
has no clue about it thinking its just a guided ride, and do nothing and laugh
while the ship crashes and burns- setting up Dad to tangle with Galactic cantina
owner, AWhole (more later on that…)(Painful
and Lousy Experience for Kids)
Scenario Three: After a two hour wait,
neither of my kids get to fly and sit in the back pushing a random button to
jettison the trash. Stranger is flying the ship; this time kids who rebel and
want to crash the ship because they think it would be damn funny are the two
strangers. Dad loses it when kids melt down because someone crashed on purpose.
The here comes AWhole. (Painful and
Lousy Experience for Kids)
Scenario Four: I am driving the Falcon (Best Bet) and two
complete strangers who are pissed they didn’t get to, pitch an attitude at me.
Don’t think that will happen? Wake up from your coma! Conflict and Disneyland
are getting closer and closer.
Disney- I
get that you want to put as much meat through the sausage grinder, but
a)
Are you going to honor requests that parties of
4 be allowed to ride with two empty seats?
b)
What about DAS (Disability) cases, where children
with emotional and developmental disabilities not only have adjustment issues
with strangers cooped up in a tin can (small close quarters) but the strangers
do not or will not enjoy the ride if my kids melt down or have behavioral
issues? In Radiator Racers, and roller coasters, there are “single riders” and
I’m even creeped out when strangers get into my Racer car (3 seats) with my
kid; they always want to “spread out” and our bodies touch in ways I am not
really comfortable with, but a) its outdoors and b) I do not have to interact
with them.
c)
What happens when cultural issues or on
“religious grounds” one group needs to not interact with others?
d)
Why are you telling me I’ll be happy and enjoy
it when any of the above scenarios happen? Isn’t that what I pay you for? The
Happiest Place…more like the Most Disappointing.
But wait
there’s more. From the Official Page:
“While bringing the ship back banged up
could put you on the list of a bounty hunter. End up on Harkos’s list and you
may face a problem if you show up at the local cantina.”
Public
shaming at Disneyland! Hooray! We get long lines, crowded stores and
restaurants, higher gate fees, more “blockout dates” and now Dad’s gonna have
some intergalactic cantina owner AWhole on his case! That’s what the 50 year
and older crowd wants- intergalactic fighting.
Yeah...let
one person come up to me while its 100 degrees and humid, while the crowds
linger and my kids are tired and hungry and I’m at a dad’s limit of the
complaining…my kids have a lousy ride on the Falcon (see earlier) and are
crying over it…and while I am paying 80 bucks for lunch, some character is
going throw me intergalactic attitude. I can speak for 80% of the non-gaming
public when I say that’s just a not well thought out idea. And how’s that going
to work with foreigners who speak no English- International Bullying? AWhole is
going to have a galaxy of problems from me.
My guess
is that this facet (like the ATT cards on “Jones”) will be gone in 6 months. Or
six fights. Whichever comes first. Because Walt created a “berm” to segregate
me from the “real world”- and its troubles! Is it metaphoric and telling that
“Galaxy” is outside the “berm”? I have enough conflict and struggles in my real
life! You think I want tension from AWhole when I Paid to take my kids to Star
Wars Land?
So, let’s
recap this and simplify this for the players at home:
“We
Imagineers Spent a Billion Dollars to Give You Something You Can’t Control,
Allow Your Children to Fail and Ruin a Childhood Wish, and Trust Complete
Strangers to Make Your Experience Magical and then Subject you to Harassment by
Our Cast! All in Good Fun?”
Does any
of what I described to you sound fun? I don’t think so either.
I’ll say
it: Some ideological moron thought they would teach us all how to be better
people by forcing us into a situation where we would not normally be. The
hubris believes that even though your trip can actually go south, meaning
you’ll have to get in line again if you want the best ending, you’re willing to
stand there for 3 hours for the “learning opportunity.”
“Disney
may not mind that people won’t succeed on their first try,” notes VentureBeat
in a lengthy feature on the new ride. “Just as you don’t tend to beat a video
game on your first try, you probably won’t get the best possible outcome the
first time you ride the Millennium Falcon attraction. That could just encourage
you even more to ride it again. And if you don’t have enough time to ride it again
that day, it could encourage you to come back to the park just to have another
swing at it.”
The
problem with this stupid analogy- a really, really stupid analogy, is that a) I
can play my video game at my leisure, b) I can do it in my own home, c) I do
not have to pay over 100 bucks a person to get into my own home, and d) once I
get inside my home I do not have to stand there for 3 hours to play the game a
second time.
The most
stupid part (who writes that crap?) of that notion is that nowhere is it
addressed how the roles in the “game” will be defined. There is no situation I
see where I don’t succeed on my first try, wait three hours and I am guaranteed
the same spot on the ride to “better my game”- what I tell the 16 year old
putting people in groups “gee I messed up last time, so I really need to drive
again…” Ever asked for the first row on a popular roller coaster? You go to the
side and wait. And hope no one else asks.
If it’s
anything like the other meat grinders in the park, you randomly get assigned a
row or a “dot” on the ground. There is no promise anyone will get any role, and
that’s why it’s a rick for me to wait 3 hours in line to have my boys ride. If
one drives this time, and I spend another 3 hours (6 hours of my life) in line,
the other one is not promised a shot himself. I have had numbers of times I sit
on the end seat on the submarine ride or Star Tours, its just random and I am
stuck.
I have a
bad feeling about this. I think that this is a great “concept ride” which will
make a few people happy, and generally disappoint the hell out of everyone
else.
I have
been going to Disneyland for 47 years. What do I know? I know Disneyland
adapts, changes, and moves with its own life. It rejects what is not popular
(if you don’t count the first iteration of DCA) and modifies the experience to
make it more digestible.
I hope it
works but I do not see the “dream” in the real world. I see “Galaxy” in a year
becoming less and less “interactive” the way I have seen the Disneyland shops
clothing go from distinct at each store to more generic fare across all stores.
They used to be really distinct. People don’t always want that. They want safe.
I also see “Falcon” becoming more and more like a 6 person version of Star
Tours, and the mission like the linear change to Indiana Jones. Everyone shares
a common happy experience and leaves satisfied. To do otherwise breaks about
every tenant Walt Disney had when he built the place to being with.
And then
I just saw that they are adding alcohol to the equation. Wow. Just Wow.
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